MoleditPy Plugin Development Manual (Version 4.0)

[!TIP] Use this link to download the manual for offline reading or sharing with AI assistants.

[!NOTE] This is the manual for the Version 4.0 API. For the previous version, see the Plugin Development Manual (Version 3.0).

Welcome to the Version 4.0 of the MoleditPy Plugin API. This version introduces a fully decoupled, namespaced architecture designed for high stability, clean memory management, and long-term maintainability.

[!IMPORTANT] API PHILOSOPHY: In Version 4.0, it is strongly recommended that you avoid accessing the MainWindow directly via monkey-patching or unverified attributes. Instead, you should use the stable methods provided by the PluginContext.

While we aim to maintain internal stability as much as possible, the application’s core structure (e.g., manager names, attribute paths) may change significantly between major versions. By using the PluginContext, your plugin is protected by a stable abstraction layer that ensures long-term compatibility even when the core application is refactored.


What’s New in Version 4.0

Compared to Version 3.0, the Version 4.0 API introduces the following key architectural changes and additions:

  1. Decoupled Data Model:
    • The core chemistry data model (MolecularData, data.atoms, data.bonds) has been fully decoupled from the 2D visual scene items (AtomItem, BondItem).
    • The 'item' key has been removed from data.atoms and data.bonds. Visual scene items must now be accessed via scene.atom_items and scene.bond_items (or using the registry).
    • data._next_atom_id has been cleaned up and renamed to data.next_atom_id.
  2. New stable APIs on PluginContext:
    • Added enter_3d_mode() as a clean, stable alias of enter_3d_viewer_mode() to switch the application layout to the 3D viewer.
    • Standardized scene update methods: direct calls to scene.update_all_items() and scene.update_connected_bonds(atoms) are now standard and preferred over hasattr-guarded checks.
  3. Memory and Signal Safety:
    • Preemptive disconnect of event filters/actions will safely ignore errors at log DEBUG level to prevent unnecessary warning logs when signals are not yet bound.

1. Getting Started

A MoleditPy plugin is either a single .py file or a folder package. Both are placed in your user plugin directory and discovered automatically at startup.

Plugin directory location:

  • Windows: C:\Users\<YourName>\.moleditpy\plugins\
  • Linux / macOS: ~/.moleditpy/plugins/

Create the folder if it does not exist, drop your .py file in, and restart the app (or use Plugins > Reload All Plugins).

1.1 Quick Start: The Minimal Plugin

The absolute smallest working plugin. Save as ~/.moleditpy/plugins/hello_world.py:

PLUGIN_NAME = "Hello World"

def initialize(context):
    context.add_menu_action("Tools/Say Hello", lambda: context.show_status_message("Hello!"))

Two lines. No imports needed for basic status messages. The plugin appears under Tools > Say Hello after the next reload.

1.2 Single-File vs. Folder Plugins

  Single file (my_plugin.py) Folder package (MyPlugin/)
Best for Simple tools, one-file scripts Complex tools with sub-modules or assets
Entry point my_plugin.py MyPlugin/__init__.py
Imports Top-level only Use relative imports (from .logic import …)

Start with a single file. Promote to a folder package only when the file needs splitting.

1.3 Plugin Metadata

Define these at the top of your script. They are used for the UI and the internal registry.

Variable Description
PLUGIN_NAME (Required) The human-readable name of the plugin.
PLUGIN_VERSION Version string (e.g., "1.0.2" or "2026.03.31").
PLUGIN_AUTHOR Name of the developer.
PLUGIN_DESCRIPTION A short summary shown in the Plugin Manager.
PLUGIN_CATEGORY Optional category (e.g., "Analysis", "Visualization"), used as the sub-menu for run()-based plugins. Applies only when the plugin file sits directly in the plugins root. If the user filed it inside a category folder, that folder wins — where they put it is their decision, not the plugin’s.
PLUGIN_SUPPORTED_MOLEDITPY_VERSION Optional: Version specifier matching the current MoleditPy app version (e.g., "3.*", ">=3.5").
PLUGIN_TAGS Optional: List of tags/categories (e.g., ["Utility", "Analysis"]).
PLUGIN_DEPENDENCIES Optional: List of package dependency strings the plugin requires. Supports standard PEP-508 version constraints (e.g. ["numpy>=1.20", "rdkit>=2022.03"]) or packages without version constraints.
PLUGIN_OPTIONAL_DEPENDENCIES Optional: Same format, for packages that unlock extra features but are not needed for the plugin to run (e.g. ["matplotlib>=3.5"]). The Plugin Installer lists them separately and never warns about them when installing.

1.4 Folder-based Plugins (Packages)

For complex plugins, use a folder structure. MoleditPy will treat the folder as a single plugin if it contains an __init__.py.

Structure:

plugins/
  └── HighValuePlugin/      <-- Folder Name
       ├── __init__.py      <-- Entry point & Metadata (REQUIRED)
       ├── logic.py         <-- Sub-module
       └── assets/          <-- Icons or data

In your __init__.py, use relative imports:

from .logic import process_data

PLUGIN_NAME = "High Value Tool"
PLUGIN_VERSION = "1.0"

def initialize(context):
    context.add_menu_action("Tools/Process", lambda: process_data(context))

2. Core API: The PluginContext Reference

The context object passed to initialize(context) is your safe proxy to the application’s core logic.

Quick Reference

Category Method / Property Description
UI add_menu_action(path, cb, ...) Add item to any main menu
UI add_plugin_menu(path, cb, ...) Add item inside the Plugins menu
UI add_analysis_tool(label, cb) Add tool to the Analysis menu
UI add_export_action(label, cb) Add option to the Export menu
UI add_toolbar_action(cb, text, ...) Add button to the Plugin Toolbar
UI show_status_message(msg, ms) Temporary message in status bar
UI enter_3d_mode() Switch layout to 3D mode (alias of enter_3d_viewer_mode)
UI enter_3d_viewer_mode() Switch layout to 3D viewer mode
UI mark_project_modified() Mark project as modified and update the title bar
UI refresh_ui() Sync info panel, undo buttons, and title bar after an edit
UI set_3d_features_enabled(bool) Enable / disable the 3D panel and related actions
UI set_analysis_enabled(bool) Enable / disable the Analysis menu action
Files register_file_opener(ext, cb, priority) Handle a file extension (Import + CLI)
Files register_drop_handler(cb, priority) Handle drag-and-drop onto the window
Files set_current_file(path) Name path in the window title as the open file
Files get_current_file() Path the application currently has open, or None
Molecule current_molecule Get / set the active RDKit mol
Molecule load_from_smiles(smiles) Add molecule from SMILES string
Molecule show_xyz_data(xyz_text, source_name="XYZ data") Display XYZ text in the 3D viewer
Molecule to_xyz_block() Export current 3D coordinates as an XYZ block
Molecule get_selected_atom_indices() Indices of user-selected atoms
Molecule push_undo_checkpoint() Snapshot state to undo stack
Molecule clear_canvas(push_to_undo=True) Clear the 2D editor canvas
Molecule check_chemistry_problems() Trigger chemistry validation pass
2D refresh_2d_scene() Full 2D canvas redraw — recalculates rings and repaints all atoms/bonds
3D refresh_3d_view() Lightweight 3D redraw
3D draw_molecule_3d(mol) Full 3D scene rebuild
3D reset_3d_camera() Fit camera to molecule
2D fit_2d_view() Fit all 2D scene items into the 2D editor viewport
3D get_3d_controller() Atom/bond color overrides
3D register_3d_style(name, cb) Custom visualization mode
3D register_optimization_method(name, cb) Custom geometry optimizer
3D plotter Direct PyVista plotter access
3D register_atom_drag_handler(cb) Observe live 3D atom / group dragging
3D is_dragging_atom True while a 3D drag gesture is in progress
Project register_save_handler(cb) Save plugin data to .pmeprj
Project register_load_handler(cb) Restore plugin data from .pmeprj
Project register_document_reset_handler(cb) Reset on File > New
Settings get_setting(key, default) Read a persisted setting
Settings set_setting(key, value) Write a persisted setting
Windows register_window(id, win) Keep a Qt window alive
Windows get_window(id) Retrieve a registered window
Access get_main_window() Raw MainWindow (use sparingly)
Access scene Direct 2D MoleculeScene access

2.1 UI & Feedback

The following methods allow your plugin to communicate with the user via the main interface.

show_status_message(message, timeout=3000)

Display a temporary message in the application’s bottom status bar.

  • message (str): The text to display.
  • timeout (int): Duration in milliseconds before the message disappears. Default is 3000ms.

add_menu_action(path, callback, text=None, icon=None, shortcut=None, pin=None)

Register a custom item in the main menu. MoleditPy will automatically create any sub-menus defined in the path.

  • path (str): The full menu path.
    • Use File/My Action to add to existing menus.
    • Use MyPlugin/Action to create a new top-level menu.
  • callback (Callable): Function to execute when the action is triggered.
  • text (str, optional): The label of the menu item. Defaults to the last part of path.
  • icon (str, optional): Path to an image file or a standard icon name.
  • shortcut (str, optional): Keyboard shortcut (e.g., "Ctrl+Shift+X").
  • pin (str, optional): Placement request — see Pinning to the Plugin menu header below. Added in 4.8.1.

[!NOTE] register_menu_action is a deprecated alias kept for V2 compatibility. New plugins should always use add_menu_action.

Pinning to the Plugin menu header

The Plugin menu opens with Plugin Manager..., then a divider, then the installed plugins. A plugin that manages the plugin system itself — rather than acting on a molecule — belongs with the manager above that divider, not among the plugins it installs. Pass pin="header" to ask for that slot:

context.add_menu_action("Plugin/My Installer...", open_installer, pin="header")

The request is granted only for a direct Plugin/<entry> path — a nested path such as Plugin/Tools/My Installer... is placed normally. Any other pin value is ignored, so unrecognised values stay forward compatible.

This is for plugin-management tools. An ordinary plugin that pins itself just crowds the header and pushes the real plugin list further down.

[!WARNING] pin did not exist before 4.8.1, and passing it to an older MoleditPy raises TypeError out of initialize() — which drops your plugin entirely, not just its placement. If you support older releases, guard the call:

try:
    context.add_menu_action("Plugin/My Installer...", open_installer, pin="header")
except TypeError:
    context.add_menu_action("Plugin/My Installer...", open_installer)

add_plugin_menu(path, callback, text=None, icon=None, shortcut=None, pin=None)

Register an action nested inside the Plugins menu. This is the preferred way to keep the main menu bar clean if your plugin has many tools.

  • path (str): The sub-path within the Plugin menu (e.g., "Utils/My Tool").
  • callback (Callable): Function to execute.
  • text (str, optional): Label for the action.
  • icon (str, optional): Icon path.
  • shortcut (str, optional): Keyboard shortcut.
  • pin (str, optional): Placement request; see add_menu_action. Added in 4.8.1.

add_toolbar_action(callback, text, icon=None, tooltip=None)

Add a button to the dedicated Plugin Toolbar. The toolbar is hidden until at least one plugin registers an action — it appears automatically the first time this method is called.

  • callback (Callable): Function to execute when clicked.
  • text (str): Label for the button.
  • icon (str, optional): Icon path.
  • tooltip (str, optional): Hover text.

add_analysis_tool(label, callback)

Register a tool in the top-level Analysis menu. This is the preferred location for non-modifying data processing tools.

  • label (str): Text to display in the menu.
  • callback (Callable): Function to execute.

add_export_action(label, callback)

Register an action in the Export menu. Use this for custom file formats or data summaries.

  • label (str): Text to display (e.g., "Export as MyFormat...").
  • callback (Callable): Function to execute.

enter_3d_mode()

Switch the application UI layout to 3D mode. This minimizes the 2D drawing canvas and maximizes the 3D viewer panel, while enabling all 3D interaction tools. This is a public API alias for enter_3d_viewer_mode().

enter_3d_viewer_mode()

Switch the application UI layout to 3D viewer mode. Minimizes the 2D panel, maximizes the 3D scene, and activates 3D features.

mark_project_modified()

Signal to the application that the current project has unsaved changes. This updates the title bar with a modification indicator and sets the internal has_unsaved_changes flag.

[!TIP] Call this after any operation that changes project-level state but does not go through the current_molecule setter (which already handles undo/redraw). For example, after saving calculation results or updating plugin-managed project data.

def on_calculation_finished(self, result_data):
    # ... save result_data to plugin settings ...
    self.context.mark_project_modified()

refresh_ui()

Synchronize all UI chrome after modifying molecular data: updates the realtime-info panel, the undo/redo button states, and the window title bar in one call.

[!TIP] Call this at the end of any edit that touches scene.atom_items / scene.bond_items directly instead of going through context.current_molecule. The three-line manual block update_realtime_info(); update_undo_redo_actions(); update_window_title() should always be replaced with this single call.

# After manually adding atoms via scene.create_atom(...)
context.push_undo_checkpoint()
context.refresh_ui()

set_3d_features_enabled(enabled)

Enable or disable the 3D visualization panel and its related toolbar/menu actions.

  • enabled (bool): True to show and activate 3D features, False to hide/disable them.
# Disable 3D panel while showing a 2D-only result
context.set_3d_features_enabled(False)

set_analysis_enabled(enabled)

Enable or disable the Analysis menu action.

  • enabled (bool): True to make the action clickable, False to grey it out.
# Enable analysis only when a molecule is loaded
context.set_analysis_enabled(bool(context.current_molecule))

2.2 Files & Interoperability

These methods allow your plugin to handle external files and drag-and-drop events.

register_file_opener(extension, callback, priority=0)

Register a handler for opening a specific file type. Used for the File > Import menu and Command Line startup. If multiple plugins register the same extension, all appear in the Import menu as separate entries (e.g., “Import .xyz (Plugin A)”). For CLI/open commands, the plugin with the highest priority wins.

  • extension (str): File extension including the dot (e.g., ".xyz", ".cub").
  • callback (Callable[[str], None]): Function that receives the absolute file path and handles the loading logic.
  • priority (int): Higher values run first. Use negative values (e.g., -1) for fallback handlers that only run when no other plugin claims the file.
context.register_file_opener(".xyz", open_xyz)          # standard
context.register_file_opener(".xyz", my_opener, priority=100)   # takes precedence
context.register_file_opener(".xyz", fallback, priority=-1)     # last resort

register_drop_handler(callback, priority=0)

Register a handler for files dropped onto the main 2D/3D editor window. This is distinct from register_file_opener — drop handlers are only triggered by drag-and-drop, not by the Import menu or command-line file arguments. Register both if you need both paths.

  • callback (Callable[[str], bool]): Function that receives the dropped file path. Must return True if it successfully handled the file, False to pass to the next handler.
  • priority (int): Handlers with higher priority are checked first. Use negative values (e.g., -1) for fallback handlers that run only when nothing else claims the file.

set_current_file(path) / get_current_file()

Tell the application which file it now has open, and read it back. The window title is built from this path — job.out - MoleditPy Ver. 4.x — exactly as it is for a project file, so call set_current_file() at the end of a file opener or drop handler.

[!NOTE] Both were added in MoleditPy 4.7.1. A plugin that also supports earlier 4.x hosts should guard the call: if hasattr(context, "set_current_file"): context.set_current_file(path).

  • path (str | None): Path to show. None retitles the window “Untitled”.
  • returns (get_current_file): The path, or None when nothing is open.
def open_my_format(path):
    load(path)
    context.set_current_file(path)   # window now reads "sample.myext - MoleditPy ..."

[!IMPORTANT] Assigning mw.init_manager.current_file_path yourself sets the value but does not repaint the title — it is rebuilt only on demand, so the window keeps naming the previous file. There is no mw.current_file_path attribute either; reading one always came back empty. Use these two methods.

Only the File > Import menu sets the path for you (the host does it around the callback). A file opened from the command line, dropped onto the window, or picked inside your own dialog does not, so a plugin that wants the file named must call set_current_file() on those paths.

Saving is unaffected: Ctrl+S only writes back to a .pmeprj, so any other extension recorded here falls through to Save As rather than being overwritten.

register_atom_drag_handler(callback)

Register a callback to receive real-time notifications during 3D atom or group dragging (single atom drag, group translate, group rotate).

  • callback (Callable[[str, List[int], Dict[int, Tuple[float, float, float]]], None]): Function receiving (event_type, atom_indices, positions).
    • event_type: "start", "move", or "end".
    • atom_indices: List of RDKit atom indices being dragged.
    • positions: Dictionary mapping RDKit atom index to current (x, y, z) 3D tuple. Empty dict on "start"; on "end" it holds the final coordinates.

"end" is always delivered exactly once for every "start", including when the gesture is cancelled or its mouse-release is lost. "move" is throttled to roughly 30 fps and is not emitted at all when the user disables Real-time 3D Drag in Settings, or when the molecule has more than 300 atoms (the per-frame scene rebuild is skipped for large structures). "start" and "end" are always emitted regardless.

def on_atom_drag(event_type, indices, positions):
    if event_type == "move":
        print(f"Dragging atoms {indices}: {positions}")

context.register_atom_drag_handler(on_atom_drag)

is_dragging_atom (Property)

Check whether an atom or group is currently being dragged in the 3D viewport.

  • Returns (bool): True if dragging is active, False otherwise.

2.3 Molecular State & Undo

Methods for interacting with the active molecule and managing the undo stack.

current_molecule (Property)

Get or set the active RDKit molecule object.

  • Getter: Returns the rdkit.Chem.Mol currently loaded in the editor.
  • Setter: Replaces the active molecule. Automatically triggers 2D/3D redrawing of the scene.

[!NOTE] current_mol is a shorthand alias for current_molecule — both are available.

load_from_smiles(smiles)

Generate a 2D structure from a SMILES string and automatically add it to the 2D editor canvas.

  • smiles (str): The SMILES string.

show_xyz_data(xyz_text, source_name="XYZ data")

Parse XYZ text, set it as the active molecule, switch to the 3D viewer, and draw it immediately.

  • xyz_text (str): Either a full XYZ block with atom count/comment lines, or headerless atom rows in symbol x y z format.
  • source_name (str): Optional label used in the status bar.
  • Returns (Optional[rdkit.Chem.Mol]): The loaded molecule, or None if parsing fails.

Dummy or non-standard atom labels are loaded as RDKit dummy atoms (*). This includes labels such as -, X, X:, and any unrecognized element token. Dummy atoms keep their original token in the atom property xyz_original_symbol.

xyz_text = """- 0.000 0.000 0.000
C 1.250 0.000 0.000
O 2.400 0.000 0.000
"""

mol = context.show_xyz_data(xyz_text, source_name="ORCA result")
if mol is None:
    context.show_status_message("Failed to display XYZ data.", 3000)

to_xyz_block()

Extracts the current 3D molecule structure and returns it as a string containing only the atomic elements and X, Y, Z coordinates. Omits standard XYZ headers (like atom count).

  • Returns (Optional[str]): XYZ coordinate block, or None if no molecule is loaded.

get_selected_atom_indices()

Returns the RDKit indices of atoms currently selected by the user in either the 2D canvas or the 3D viewer.

push_undo_checkpoint()

Snapshots the current application state and adds it to the Undo history.

[!IMPORTANT] Usage Timing: You should call this method AFTER you have finished modifying the molecule. The system only pushes a new state if it detects a difference from the previous one.

clear_canvas(push_to_undo=True)

Clear the 2D editor canvas, removing all atoms and bonds from the scene.

  • push_to_undo (bool): Whether to push the cleared state onto the undo stack before clearing (default True). Pass False when you intend to immediately reconstruct a new molecule on the same undo level.
# Clear and then draw new structure from SMILES
context.clear_canvas(push_to_undo=False)
# ... add atoms via scene API ...
context.push_undo_checkpoint()

check_chemistry_problems()

Trigger a chemistry validation pass on the current molecule. Updates problem flags on atoms (e.g., valence violations), which are reflected in the 2D view.

# After a structural edit, validate chemistry
context.check_chemistry_problems()
context.refresh_ui()

refresh_2d_scene()

Force a full redraw of the 2D canvas. This recalculates ring geometry, then repaints every AtomItem and BondItem in the scene.

Use this after directly manipulating scene items (e.g., via context.scene.create_atom()) without going through the undo system or context.current_molecule. For a lightweight Qt repaint only (no geometry recalculation), use context.scene.update() instead.

# After manually placing atoms on the scene, force a full visual refresh
context.push_undo_checkpoint()
context.refresh_2d_scene()

2.4 Lifecycle & Project Data

Manage how your plugin interacts with the application’s overall lifecycle and the .pmeprj project format.

register_save_handler(callback)

Register a callback to save custom state into the application’s project file.

  • callback (Callable[[], dict]): Must return a dictionary of JSON-serializable data.

register_load_handler(callback)

Register a callback to restore custom state from the project file.

  • callback (Callable[[dict], None]): Receives the dictionary previously saved by your save handler.

register_document_reset_handler(callback)

Register a callback to be invoked when a new document is created (File > New). Use this to reset your plugin’s internal state when the user clears all data.

  • callback (Callable[[], None]): Function with no arguments that resets plugin state.
  • Note: This handler is called AFTER the main application has cleared all molecular data but BEFORE the “Cleared” message.

2.5 3D Visualization & Engine

These methods and properties allow your plugin to extend the core rendering and computational capabilities of MoleditPy.

refresh_3d_view()

Force the 3D window to redraw. Use this after performing minor visual changes (like color overrides) or manual coordinate updates.

draw_molecule_3d(mol)

Directly trigger a full redraw of the 3D scene using a specific RDKit molecule. This is more intensive than refresh_3d_view() as it rebuilds all 3D actors.

  • mol (rdkit.Chem.Mol): The molecule to render.

reset_3d_camera()

Zoom in and re-center the 3D viewport to perfectly fit the current molecule.

fit_2d_view()

Fit all visible items in the 2D editor canvas into the viewport. Equivalent to the Fit to View toolbar action in the 2D editor.

get_3d_controller()

Returns a Plugin3DController instance (see Section 3). Use this for high-level visual overrides (atom/bond colors).

register_3d_style(style_name, callback)

Register a fully custom 3D visualization mode. This allows you to completely bypass the standard engine’s rendering for specific research needs.

  • style_name (str): Unique name for the style (e.g., "vdw_surface").
  • callback (Callable[[MainWindow, rdkit.Chem.Mol], None]): Function responsible for the entire drawing process. Access the PyVista plotter via mw.plotter.

register_optimization_method(method_name, callback)

Add a custom geometry optimizer. As soon as it is registered, the method appears dynamically in two places (no restart or manual menu rebuild required):

  1. Settings ▸ 3D Optimization Settings — as a checkable entry alongside the built-in force fields (MMFF, UFF, …). Selecting it makes your method the persistent default used by the Optimize 3D button.
  2. The right-click menu of the “Optimize 3D” button — for a one-off run without changing the persistent default.
  • method_name (str): Name as it appears in the menu. The label is shown as-is; internally it is stored upper-cased as the method key.
  • callback (Callable[[rdkit.Chem.Mol], bool]): Receives the current 3D RDKit molecule. Modify its conformer coordinates in place and return True on success or False on failure.

Behaviour notes:

  • Registration is wired straight into the live UI: register_optimization_method calls into the main window’s menu manager, so the entry shows up immediately for the running session. A full rebuild_menus() also preserves plugin methods.
  • The callback runs synchronously on the GUI thread (unlike built-in force fields, which run on a worker thread) — keep it fast or drive your own progress UI.
  • On success the app redraws the 3D view, pushes an undo state, and records the method as the last successful optimization.
  • Exceptions are caught, logged with traceback, and reported in the status bar; they never crash the app.

plotter (Property)

Direct access to the pyvista.Plotter instance. Use for adding custom actors, text, or shapes to the 3D scene (e.g., context.plotter.add_mesh(...)).


2.6 Window & State Management (Namespaced)

Use the Namespaced Registry to keep your windows alive in memory and prevent ID collisions with other plugins.

Method Description
register_window(id, window) Stores a Qt window/dialog. The ID is automatically prefixed with your PLUGIN_NAME.
get_window(id) Retrieves your registered window by ID. Returns None if not found or if the window was deleted.

2.7 Settings & Persistence

Plugins can store persistent settings that are saved in the global application configuration.

get_setting(key, default=None)

Retrieve a plugin-specific setting. The key is automatically namespaced by your plugin name.

  • key (str): The setting name.
  • default (Any): Value to return if the setting is not found.

set_setting(key, value)

Save a plugin-specific setting. These are saved to the user’s disk when the application closes.

  • key (str): The setting name.
  • value (Any): The value to store (must be JSON-serializable).

[!CAUTION] Persistence Limit: Settings saved via set_setting reside in the application’s global settings.json. If the user triggers “Reset All Settings” via the main menu, these settings will be REMOVED.

Isolated Storage (Companion JSON)

If your plugin needs to persist data that must survive an application-wide reset, or if you have complex data structures, use a dedicated JSON file instead of set_setting.

The correct file name and location depend on your plugin type:

Plugin type File to use Why it survives updates
Single-file (my_plugin.py) my_plugin.json — same name, same folder Installer only overwrites the .py file
Folder (MyPlugin/__init__.py) MyPlugin/settings.json Plugin Installer plugin backs up and restores settings.json before/after replacing the folder

[!IMPORTANT] For folder plugins, the file must be named exactly settings.json. The Plugin Installer plugin only preserves this specific filename during updates — any other name will be wiped.

Single-file plugin — name your JSON after the plugin file:

import os, json

def _config_path():
    base = os.path.splitext(os.path.abspath(__file__))[0]
    return base + ".json"          # e.g. my_plugin.json next to my_plugin.py

def load_config():
    path = _config_path()
    if os.path.exists(path):
        with open(path, "r", encoding="utf-8") as f:
            return json.load(f)
    return {"my_prop": 42}         # defaults

def save_config(data):
    with open(_config_path(), "w", encoding="utf-8") as f:
        json.dump(data, f, indent=4)

Folder plugin — always use settings.json in the package directory:

import os, json

def _config_path():
    plugin_dir = os.path.dirname(os.path.abspath(__file__))
    return os.path.join(plugin_dir, "settings.json")   # MyPlugin/settings.json

def load_config():
    path = _config_path()
    if os.path.exists(path):
        with open(path, "r", encoding="utf-8") as f:
            return json.load(f)
    return {"my_prop": 42}         # defaults

def save_config(data):
    with open(_config_path(), "w", encoding="utf-8") as f:
        json.dump(data, f, indent=4)

3. Visual Overrides: Plugin3DController

Obtain a controller via ctrl = context.get_3d_controller(). These overrides are temporary visual changes that do not modify the actual RDKit molecule coordinates or properties.

  • set_atom_color(atom_index: int, color_hex: str): Override the color of a specific atom (e.g., "#FF0000" for red).
  • set_bond_color(bond_index: int, color_hex: str): Override the color of a specific RDKit bond by its index.
  • set_bond_color_by_atoms(idx1: int, idx2: int, color_hex: str): Helper to find and color the bond connecting two atom indices.

4. Modern Workflow Examples

These patterns come up repeatedly in real plugins. Each snippet shows the helper function and how it is wired into initialize.

4.1 The “Singleton Dialog” Pattern

Always check if your window is already open before creating a new one.

PLUGIN_NAME = "My Tool"

def initialize(context):
    context.add_menu_action("Tools/Open Viewer", lambda: toggle_viewer(context))

def toggle_viewer(context):
    win = context.get_window("main_panel")
    if win:
        win.show()
        win.raise_()
        return

    win = MyCustomDialog(context.get_main_window())
    context.register_window("main_panel", win)
    win.show()

4.2 The “Modify-Then-Push” Undo Pattern

Correct ordering is essential for the Undo/Redo system to function.

from rdkit.Chem import AllChem

PLUGIN_NAME = "Geometry Tools"

def initialize(context):
    context.add_menu_action("Tools/Center Molecule", lambda: center_molecule(context))

def center_molecule(context):
    mol = context.current_molecule
    if not mol:
        return

    # 1. Modify coordinates
    AllChem.ComputeCanonicalTransform(mol)

    # 2. Push back — this triggers the redraw
    context.current_molecule = mol

    # 3. Checkpoint AFTER setting (only saves if state changed)
    context.push_undo_checkpoint()

    context.show_status_message("Molecule centered.", 2000)

4.3 Highlighting Selection

Color atoms the user has selected.

PLUGIN_NAME = "Selection Highlighter"

def initialize(context):
    context.add_menu_action("Tools/Highlight Selection", lambda: highlight_selection(context))

def highlight_selection(context):
    indices = context.get_selected_atom_indices()
    ctrl = context.get_3d_controller()

    for idx in indices:
        ctrl.set_atom_color(idx, "#00FF00")  # green

    context.refresh_3d_view()

5. Legacy vs. Modern API Quick Reference

Legacy Pattern (Direct Access) Modern Pattern (Best Practice)
mw.statusBar().showMessage(m) context.show_status_message(m)
mw.push_undo_state() context.push_undo_checkpoint()
mw.current_mol context.current_molecule
mw.plotter.reset_camera() context.reset_3d_camera()
mw.my_tool = win context.register_window("my_tool", win)
mw.draw_molecule_3d(...) context.refresh_3d_view() or context.draw_molecule_3d(mol)
context.register_menu_action(path, text, cb) context.add_menu_action(path, cb, text)
mw.settings.get(key) context.get_setting(key)
mw.state_manager.has_unsaved_changes = True + mw.state_manager.update_window_title() context.mark_project_modified()
mw.init_manager.current_file_path = p (title never repaints) context.set_current_file(p)
mw.current_file_path (not an attribute — always empty) context.get_current_file()
mw.state_manager.update_realtime_info() + mw.edit_actions_manager.update_undo_redo_actions() + mw.state_manager.update_window_title() context.refresh_ui()
mw.view_3d_manager.fit_to_view() context.fit_2d_view()
mw.edit_actions_manager.clear_2d_editor(push_to_undo=False) context.clear_canvas(push_to_undo=False)
mw.ui_manager.enable_3d_features(enabled) context.set_3d_features_enabled(enabled)
mw.init_manager.analysis_action.setEnabled(enabled) context.set_analysis_enabled(enabled)
mw.compute_manager.check_chemistry_problems_fallback() context.check_chemistry_problems()
mw.init_manager.scene.update_all_items() context.refresh_2d_scene()
mw.view_3d_manager.draw_molecule_3d(mol) context.draw_molecule_3d(mol)

[!NOTE] mw.trigger_conversion() is still accessible via context.get_main_window() and delegates to the internal compute manager. Prefer context.add_menu_action or context.add_analysis_tool for triggering computation workflows from menus.


6. Advanced: MainWindow Internals (Low-Level)

While the PluginContext API covers most use cases, sometimes you need direct access to the MainWindow (mw) for specialized Qt or PyVista operations. Obtain it via mw = context.get_main_window().

6.1 Core Proxy Properties (Convenience)

Several proxy properties on mw are available for convenience.

Attribute / Method Description
mw.plotter Proxy for mw.view_3d_manager.plotter. Direct PyVista plotter access.
mw.scene Proxy for mw.init_manager.scene. Direct 2D graphics scene access.
mw.current_mol Proxy for mw.view_3d_manager.current_mol. The active RDKit molecule.
mw.draw_molecule_3d(mol) Proxy method to trigger a full 3D redraw of the scene.

6.2 The Managed Architecture

Most core logic is separated into specialized Managers. If a feature is not available as a proxy on mw, look in the corresponding manager.

Attribute Path Type Description
mw.init_manager.settings dict Global application settings (stored in settings.json).
mw.init_manager.splitter QSplitter The UI divider between the 2D and 3D editor panels.
mw.ui_manager UIManager Handles status bar messages, editor modes, and UI state updates.
mw.io_manager IOManager Handles loading/saving molecules and project files.
mw.compute_manager ComputeManager Manages 3D coordinate conversion and background calculations.
mw.view_3d_manager View3DManager Manages the PyVista engine, styles, and 3D visualization.
mw.state_manager StateManager Manages the undo/redo stack and molecular data lifecycle.

Example: Setting the Editor Mode

mw = context.get_main_window()
mw.ui_manager.set_mode("atom_C")

Example: Triggering Coordinate Conversion (2D to 3D)

mw = context.get_main_window()
mw.compute_manager.trigger_conversion()

6.3 Common Tasks (Quick Reference)

For operations not yet wrapped by PluginContext, access mw directly:

Task Code
Load a MOL/SDF file mw.io_manager.load_mol_file("path/to/file.mol")
Load XYZ for 3D viewing only mw.io_manager.load_xyz_for_3d_viewing("path/to/file.xyz")
Clear the 3D scene mw.plotter.clear()
Switch the active 3D style mw.view_3d_manager.set_3d_style("ball_and_stick")
Center the 3D camera mw.plotter.reset_camera()
Show a status message mw.statusBar().showMessage("msg", 3000)
Switch 2D editor mode mw.ui_manager.set_mode("atom_C")
Trigger 2D→3D conversion mw.compute_manager.trigger_conversion()

7. Legacy Support (Compatibility Mode)

MoleditPy remains compatible with older plugin patterns, though they are considered deprecated.

7.1 The run(mw) Function

The simplest possible plugin with a run function. MoleditPy automatically adds an entry under the Plugins menu using PLUGIN_NAME. No initialize needed.

# plugins/simple_counter.py
PLUGIN_NAME = "Atom Counter"
PLUGIN_VERSION = "1.0"

def run(main_window):
    """Called when the user clicks Plugins > Atom Counter."""
    mol = main_window.current_mol
    if mol is None:
        main_window.statusBar().showMessage("No molecule loaded.", 3000)
        return
    n = mol.GetNumAtoms()
    main_window.statusBar().showMessage(f"Atom count: {n}", 4000)

This is the fastest way to ship a one-action tool. The trade-off is that you get main_window directly instead of the stable PluginContext proxy. For new plugins, prefer initialize(context).

[!TIP] You can mix both: define run(mw) for the quick Plugins-menu entry and initialize(context) for additional menu actions or file handlers in the same file.

# Mixing run() and initialize() in the same file
PLUGIN_NAME = "Bond Inspector"
PLUGIN_VERSION = "1.0"

def run(main_window):
    """Quick Plugins-menu action."""
    mol = main_window.current_mol
    if mol:
        main_window.statusBar().showMessage(f"Bonds: {mol.GetNumBonds()}", 3000)

def initialize(context):
    """Register extra menu entries."""
    context.add_analysis_tool("Bond Inspector", lambda: _show_bonds(context))

def _show_bonds(context):
    mol = context.current_molecule
    if mol:
        context.show_status_message(f"Bonds: {mol.GetNumBonds()}", 3000)

7.2 The autorun(mw) Function

Executed immediately at startup before the main window is shown. Use sparingly — slow autorun code delays application launch.

PLUGIN_NAME = "Startup Logger"

def autorun(main_window):
    """Runs once at startup."""
    import logging
    logging.info("MoleditPy started — Startup Logger active.")

Prefer initialize(context) for all modern plugins. autorun has no equivalent in the modern API on purpose; startup side-effects belong inside initialize.


8. Best Practices & Troubleshooting

8.1 Thread Safety

CRITICAL: All plugin callbacks run in the Main UI Thread.

  • Fast operations (< 100ms) are fine.
  • Slow operations (heavy QM, large loops) will freeze the entire application.
  • Solution: Use QThread or Python’s threading for heavy work and return results via signals.

8.2 Error Handling

Always wrap your logic in try...except blocks. An uncaught exception in a plugin can cause the entire application to hang or crash silently.

def my_callback(context):
    try:
        # unsafe logic
    except Exception as e:
        context.show_status_message(f"Plugin Error: {e}", 5000)

8.3 Memory Safety

Use context.register_window() for all persistent UI elements (dialogs, panels). If you don’t register them, Python’s garbage collector might delete the window while it’s still being used by the user.

8.4 Atom Indices

MoleditPy uses 0-based RDKit indices. These may differ from atom numbers in some chemical file formats. Always verify your mappings.

8.5 Hot Reloading

Use Plugins > Reload All Plugins to pick up code changes without restarting. Plugins survive reloads correctly as long as all persistent windows are registered via context.register_window().

8.6 Logging & Debugging

Use Python’s standard logging module for all diagnostics — never print() and never a silent except: pass. The host configures the root logger at startup, so a plugin only needs to call logging and its output is captured automatically.

import logging

logger = logging.getLogger(__name__)  # optional; module-scoped logger

def my_callback(context):
    try:
        ...
    except Exception:
        logging.exception("MyPlugin: operation failed")  # ERROR + traceback

Where the output goes

  • All records stream to stdout.
  • When Settings ▸ Other ▸ “Save log to file” is enabled, records are also written to ~/.moleditpy/moleditpy.log (rotating).
  • DEBUG-level records are shown only when Settings ▸ Other ▸ “Enable DEBUG level logging” is enabled. Otherwise the threshold is INFO.

Choosing a level — pick the level by how much the user needs to know, so DEBUG mode stays useful and the normal log stays quiet:

Level Use for
logging.debug() Non-important, best-effort failures you deliberately swallow (parse-skip of a malformed line, optional settings load, dialog teardown races). Replaces except: pass.
logging.info() Notable lifecycle events (plugin loaded, file imported).
logging.warning() Something recoverable that the user may care about. Do not downgrade these to DEBUG just to quiet the log.
logging.error() / logging.exception() A real failure. exception() adds the traceback. On app 4.3.0+ these also pop an error dialog — see below.

Suppressing “best-effort” blocks at DEBUG level — instead of a silent except: pass, route the swallowed exception to DEBUG so it stays diagnosable. Either call logging.debug("...", exc_info=True) directly, or use the host helper suppress_log (available since app 4.2.0), a drop-in contextlib.suppress that logs the suppressed exception at DEBUG with a full traceback:

from moleditpy.utils.suppress_log import suppress_log

with suppress_log(RuntimeError, AttributeError, note="teardown"):
    self._detach_event_filter()   # best-effort; failure is non-fatal but still logged at DEBUG

If your plugin must also run against app versions older than 4.2.0, guard the import and fall back to logging.debug(..., exc_info=True), since suppress_log will not exist there.

Error records surface a dialog (app 4.3.0+) — since 4.3.0 the host attaches a global handler that shows the user a modal error dialog for every logging.error(), logging.exception(), and logging.critical() record. warning/info/debug never do. Practical consequences for plugins:

  • Pick the level for the user, not just the log. Use error/exception only for a genuine failure the user should be told about; use logging.warning() for something recoverable/background — it stays log-only, no dialog. (This is why a noisy logging.error in a redraw or polling loop is now user-visible.)
  • The dialog is deduped and non-blocking. The same message is shown at most once per ~10 s (a fast repeat from a QTimer slot won’t storm the user), it never blocks the event loop, and its Details expander shows the source file:line and traceback. Records logged off the GUI thread (e.g. from a QThread worker) stay log-only — a dialog there is unsafe.
  • Avoid a double dialog when you show your own. If your plugin logs the error and shows its own QMessageBox.critical, log first, then show your dialog — the host defers its generic dialog one tick and suppresses it when it sees your modal already open. The reverse order (dialog first, then log) pops two dialogs.
except Exception as e:
    logging.exception("MyPlugin: export failed")     # log FIRST
    QMessageBox.critical(self, "Export failed", str(e))  # your dialog suppresses the host's
  • Opt a record out of the dialog (still logged) with the no_dialog extra — for a genuine error you want recorded but don’t want to interrupt the user with:
logging.error("MyPlugin: background sync failed", extra={"no_dialog": True})

The no_dialog extra is harmless on older apps (<4.3.0), which simply ignore it — no version guard needed.


9. Complete Integrated Example

Combines menu registration, file import, atom selection, undo, and a singleton dialog.

from rdkit import Chem
from PyQt6.QtWidgets import QMessageBox, QDockWidget, QLabel, QVBoxLayout, QWidget
from PyQt6.QtCore import Qt

PLUGIN_NAME = "Research Assistant"
PLUGIN_VERSION = "3.1.0"

def initialize(context):
    context.add_menu_action("Research/Analyze Selection", lambda: analyze(context))
    context.add_menu_action("Research/Show Panel", lambda: show_panel(context))
    context.register_file_opener(".res", lambda path: load_res(path, context))

# --- Actions ---

def analyze(context):
    indices = context.get_selected_atom_indices()
    if not indices:
        context.show_status_message("Select atoms first.", 2000)
        return
    mol = context.current_molecule
    symbols = [mol.GetAtomWithIdx(i).GetSymbol() for i in indices]
    context.show_status_message(f"Selected: {', '.join(symbols)}", 4000)

def show_panel(context):
    dock = context.get_window("panel")
    if dock:
        dock.show()
        dock.raise_()
        return

    mw = context.get_main_window()
    dock = QDockWidget("Research Assistant", mw)
    content = QWidget()
    layout = QVBoxLayout(content)
    layout.addWidget(QLabel("Research Assistant active."))
    dock.setWidget(content)
    mw.addDockWidget(Qt.DockWidgetArea.RightDockWidgetArea, dock)
    context.register_window("panel", dock)
    dock.show()

def load_res(path, context):
    try:
        with open(path, "r") as f:
            smiles = f.read().strip()
        mol = Chem.MolFromSmiles(smiles)
        if mol is None:
            raise ValueError("Could not parse SMILES in file.")
        context.current_molecule = mol
        context.push_undo_checkpoint()
        context.reset_3d_camera()
        context.show_status_message(f"Loaded {path}")
    except Exception as e:
        QMessageBox.critical(context.get_main_window(), "Load Error", str(e))

10. Cookbook & Examples

10.1 Analysis Tool: Molecular Weight

A tool that calculates properties and shows them in a popup. Use context.current_molecule and context.show_status_message.

from rdkit.Chem import Descriptors
from PyQt6.QtWidgets import QMessageBox

PLUGIN_NAME = "Weight Calculator"

def initialize(context):
    def run_calc():
        mol = context.current_molecule
        if not mol:
            context.show_status_message("Error: No molecule loaded!", 2000)
            return

        weight = Descriptors.MolWt(mol)
        num_atoms = mol.GetNumAtoms()

        QMessageBox.information(
            context.get_main_window(),
            "Stats",
            f"Molecular Weight: {weight:.2f}\nAtoms: {num_atoms}"
        )

    context.add_analysis_tool("Show Molecular Weight", run_calc)

10.2 Custom 3D Component: Add Sphere

Use the plotter object to add persistent custom 3D geometries.

import pyvista as pv

PLUGIN_NAME = "3D Decorator"

def initialize(context):
    context.add_menu_action("Visuals/Add Red Sphere", lambda: add_sphere(context))

def add_sphere(context):
    mw = context.get_main_window()
    plotter = mw.plotter

    # Create and add a sphere mesh
    sphere = pv.Sphere(radius=2.0)
    plotter.add_mesh(sphere, color="red", opacity=0.3, name="custom_plugin_sphere")

    context.refresh_3d_view()
    context.show_status_message("Sphere added to scene.")

10.3 Persistent Dock Panel (Singleton)

Use register_window to keep panels alive and manage their unique identity across the entire session.

from PyQt6.QtWidgets import QDockWidget, QLabel, QVBoxLayout, QWidget
from PyQt6.QtCore import Qt

PLUGIN_NAME = "Info Panel"

def initialize(context):
    context.add_menu_action("Tools/Show Info Panel", lambda: toggle_panel(context))

def toggle_panel(context):
    # 1. Check if the panel already exists in the manager
    dock = context.get_window("main_dock")
    if dock:
        dock.show()
        dock.raise_()
        return

    # 2. Create new panel if not found
    mw = context.get_main_window()
    dock = QDockWidget("Plugin Information", mw)
    content = QWidget()
    layout = QVBoxLayout(content)
    layout.addWidget(QLabel("Telemetry Active..."))
    dock.setWidget(content)

    mw.addDockWidget(Qt.DockWidgetArea.RightDockWidgetArea, dock)

    # 3. Register it so context.get_window() works next time
    context.register_window("main_dock", dock)
    dock.show()

10.4 Custom File Importer

Refactor your loaders to use current_molecule and push_undo_checkpoint() to ensure the user can revert the import.

from rdkit import Chem

PLUGIN_NAME = "Simple SMILES Loader"

def initialize(context):
    context.register_file_opener(".smiles", lambda path: load_smiles(path, context))

def load_smiles(path, context):
    try:
        with open(path, 'r') as f:
            smiles = f.read().strip()

        mol = Chem.MolFromSmiles(smiles)
        if mol:
            mol = Chem.AddHs(mol)

            # 1. Update the app
            context.current_molecule = mol

            # 2. Save to Undo history (MANDATORY for importers)
            context.push_undo_checkpoint()

            # 3. Adjust View
            context.reset_3d_camera()
            context.show_status_message(f"Imported {path} successfully.")
    except Exception as e:
        context.show_status_message(f"Import Failed: {e}")

10.5 Custom 3D Style (Dynamic Overrides)

Custom styles should combine standard drawing with custom elements.

PLUGIN_NAME = "High-Contrast Style"

def initialize(context):
    context.register_3d_style("High Contrast", draw_hc_style)

def draw_hc_style(mw, mol):
    # 1. Get the plotter from the window passed by the engine
    plotter = mw.plotter

    # 2. Add a background gradient or text
    plotter.set_background("black", top="gray")
    plotter.add_text("HIGH CONTRAST MODE", position='upper_left', color='yellow')

    # 3. Trigger standard draw with a style override
    # Note: Accessing view_3d_manager on mw is allowed in style callbacks
    mw.view_3d_manager.draw_standard_3d_style(mol, style_override='stick')

10.6 Custom Optimization Method

Optimization callbacks must modify the molecule in-place. Once registered, the method shows up immediately under Settings ▸ 3D Optimization Settings (as a selectable default) and in the Optimize 3D button’s right-click menu — see register_optimization_method for the full behaviour.

from rdkit.Chem import AllChem

PLUGIN_NAME = "Fast UFF Optimizer"

def initialize(context):
    context.register_optimization_method("Quick UFF", run_uff)

def run_uff(mol):
    """
    Called by the 'Optimize' logic.
    Modify 'mol' in-place. Return True on success.
    """
    if mol.GetNumAtoms() == 0:
        return False

    AllChem.UFFOptimizeMolecule(mol, maxIters=500)
    return True

10.7 Persistent User Preferences

Use get_setting and set_setting to remember simple user choices across sessions. For preferences that must survive an application-wide settings reset or plugin updates, use the companion JSON pattern from Section 2.7 instead.

PLUGIN_NAME = "Smart Labels"

def initialize(context):
    # Load user preference (default to True)
    show_labels = context.get_setting("show_labels", True)
    
    context.add_menu_action("Labels/Toggle", lambda: toggle_labels(context))
    context.show_status_message(f"Labels are {'on' if show_labels else 'off'}")

def toggle_labels(context):
    current = context.get_setting("show_labels", True)
    new_state = not current
    context.set_setting("show_labels", new_state)
    context.show_status_message(f"Labels {'on' if new_state else 'off'}")
    context.refresh_3d_view()

11. UI & UX Style Guide

To ensure your plugin feels like a native part of MoleditPy, follow these design principles:

11.1 Color Palette

MoleditPy uses a “Sleek Dark” theme. If you build custom widgets, use these QColor hints:

  • Background: QColor(30, 30, 35)
  • Accent: QColor(0, 120, 215)
  • Secondary Text: QColor(180, 180, 180)

11.2 Icons

Prefer using the system’s built-in icons where possible. If you provide your own, use 24x24 pixel PNGs with transparency for toolbars.


12. Testing Your Plugins

You can test your plugin logic without running the full MoleditPy GUI by mocking the PluginContext.

import unittest
from unittest.mock import MagicMock
from rdkit import Chem

class TestMyPlugin(unittest.TestCase):
    def test_logic(self):
        # 1. Create a mock context
        context = MagicMock()
        context.current_molecule = Chem.MolFromSmiles("CCO")

        # 2. Run your logic
        my_plugin_function(context)

        # 3. Verify side effects
        context.push_undo_checkpoint.assert_called_once()

13. Conclusion & Support

Thank you for contributing to the MoleditPy ecosystem! If you encounter any bugs or need new API features, please reach out via GitHub Issues.

Happy Coding!


Documents the Version 4.0 plugin API as shipped in MoleditPy 4.7.1 (2026-08-15).